ACM SIGCHI
International Conference on Advances in Computer Entertainment Technology ACE 2004
http://www.ace2004.org

The field of computer entertainment technology has aroused great interest recently
amongst researchers and developers in both academic and industrial / business fields as
it is duly recognized as showing high promise of bringing on exciting new forms of human
computer interaction.

Now deemed deserving of both serious academic research, as well as major industry and
business uptake, techniques used in computer entertainment are also seen to translate
into advances in research work ranging from industrial training, collaborative work,
novel interfaces, novel multimedia, network computing and ubiquitous computing.

The purpose of this conference is to bring together academic and industry researchers,
as well as computer entertainment developers and practitioners, to address and advance
the research and development issues related to computer entertainment.

Prospective authors are now invited to submit Papers/Posters/Demos electronically via
the conference website: http://www.ace2004.org by 5th February 2004

ACM, the world's leading computer science society will be publishing all accepted
papers, and the conference is fully sponsored by the prestigious ACM SIGCHI.

The following, non exclusive, topics are called for:
Computer Entertainment and: Art and Media, Augmented / Mixed Reality, Avatars and
Virtual Action, Evolutionary Platforms / Hardware, Graphics Techniques, Haptics,
Interfaces, Military Training / Simulation Applications of Games, Mobile Entertainment,
Mobile Phones, Narratives, Networking, New Genres, New Standards, Novel Hardware
Devices, Physics / AI, Social Computing, Sound and Music