International Symposium on Visual Computing ISVC05 Lake Tahoe, Nevada December 5-7 2005 http://www.isvc05.net CALL FOR PAPERS Over the last two decades, considerable progress has been achieved in the broader area of visual computing, mainly as a result of the exponential growth of processor speed and memory capacity as well as the rapid explosion of multimedia and the extensive use of video and image-based communications over the World Wide Web (WWW). Real time access and sharing of digital information including text and sound but also powerful realistic or simulated visuals are now within our capacity, enabling truly interactive multiparticipant, multimodal and multimedia communication. The purpose of the International Symposium on Visual Computing (ISVC) is to provide a common forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, developments and applications in the broader area of visual computing. The symposium will consist of invited and contributed presentations dealing with all aspects of visual computing. In addition to the nain technical program, the symposium will include several keynote speakers, posters sessions, and special tracks. Proposals for special tracks are currently solicited and should be submitted to the program committee chair. All papers accepted will be published in the symposium proceedings while a selection of best papers will be published in a special issue of an archival journal. TOPICS ISCV seeks papers describing contributions to the state of the art and state of the practice in the field of visual computing.. The symposium will be structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. ****Area 1: Computer Vision**** Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas: - Color and texture - Segmentation and grouping - Motion and tracking - Image-Based Modelling - 3D reconstruction - Shape representation and recognition - Video analysis and event recognition - Face/gesture analysis and recognition - Human-computer interfaces - Medical image analysis - Image and video retrieval - Sensors and Systems - Secure Image/Video Communication - Image/Video Encoding/Compression - Applications ****Area 2: Computer Graphics**** Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas: Geometric Modelling, Geometric Algorithms, Graphics Algorithms, Web Based Graphics, Computer Animation, Special Effects, Rendering Techniques, Global Illumination, Volume Graphics, Graphics Architectures, Systems and Hardware, Applications. ****Area 3: Virtual Reality**** Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas: Augmented Reality, Mixed Reality, Artificial Reality, Modeling and Simulation, Real-Time Rendering, Collision detection in VR, Virtual Humans and Artificial Life, Virtual Environments, Tele-collaboration, VR System Architecture, Multimodal displays, Projection and Display Systems, Human Computer Interaction, Integration of VR and Multimedia, Haptics, Human Factors,Hardware Devices, Applications. ****Area 4: Visualization**** The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas: Information Visualization, Large Scale Data Set Visualization, Medical Data Visualization, Volume Visuzalization, Vector and Tensor Visualization, Flow Visualization, Airspace/Terain and Sea-bed Visualization, Isosurfaces, Rendering Techniques, Visualization Systems,Mesh Techniques and Compression, Human Factors, Human Perception, Applications. IMPORTANT DATES Special track proposals: 03/07/2005 Paper submissions 06/13/2005 Notification of acceptance 08/01/2005 Final camera ready paper 08/29/2005 Advance Registration 08/29/2005 ISVC05 Symposium 12/05-07/2005 SUBMISSION PROCEDURE Papers submitted to ISVC 2005 must not have been previously published and must not be currently under consideration for publication elsewhere. Manuscripts should not exceed 8 single-spaced, two-column pages, including figures and tables. The font size should be at least 10 point. All paper submissions will be handled electronically through our online web submission system. The submission of your paper must be in PDF file format. If for some reason you cannot submit your paper through our web-based submission system, you can email your submission to the Symposium Chair. Papers will be reviewed with an emphasis on potential to contribute to the state of the art in the field. Each paper will receive at least two blind reviews and should not contain names or other information revealing authors' identity. Selection criteria include accuracy and originality of ideas, clarity and significance of results, and presentation quality. In submitting a paper the author(s) agree that, upon acceptance, they will prepare the final manuscript in time for inclusion into the published proceedings and will present the paper at the symposium. The final manuscript will not be published without advance registration. PAPER PUBLICATION This is a fully refereed symposium. All the papers accepted to the symposium will be published in the symposium proceedings. A selection of best papers will be published in a special issue of an archival journal. SPECIAL TRACKS Proposals are invited for special tracks on any topic relevant to the symposium. The special tracks are intended to stimulate in-depth discussions in special areas relevant to the symposium theme. The track organizers will coordinate the review process for their session papers. The symposium proceedings will include all papers from the special sessions. Authors contributing to special sessions are required to register for the symposium. If you are interested in organizing an special track please, follow the procedure outlined below: 1. Submit a proposal to the symposium general chair by March 7, 2005. A special track proposal should contain a title, a description of the scope, and an initial special track committee. 2. Editorial comments will be made by the symposium general chair by March 14, 2005. 3. Upon approval, recruit authors for the track and review papers for appropriate topic/contents. 4. Session chair(s) submit accepted track papers to the symposium general chair by August 1, 2005 COMMITTEES General Symposium Chair: George Bebis, University of Nevada, Reno, USA (Area 1) Computer Vision Chairs: George Bebis, University of Nevada, Reno, USA Bahram Parvin, Lawrence Berkeley National Laboratory, USA (Area 2) Computer Graphics Chairs: Ramesh Raskar, MERL Lijun Yin, Binghamton University, USA (Area 3) Virtual Reality Chairs: Reinhold Behringer, Rockwell Scientific, USA Richard Boyle, NASA Ames Research Center, USA (Area 4) Visualization Chairs: Paolo Cignoni, ISTI - CNR, Italy Darko Koracin, Desert Research Institute, USA Publicity/Website Chair: Ali Erol, University of Nevada, Reno, USA Local Arrangements Chair: Kostas Veropoulos, University of Nevada, Reno, USA Publications Chair: Juxian Wang, University of Nevada, Reno, USA INTERNATIONAL PROGRAM COMMITTEE: Aggarwal, J. K., University of Texas, Austin Allmen, Mark, Perceptek Argyros, Antonis, ICS-FORTH Belyaev, Alexander, Max-Planck-Institute Bieri, Hanspeter, University of Bern Billinghurst, Mark, University of Canterbury Bourbakis, Nikolaos, ITRI Wrght State University Brajovic, Vladimir, CMU Coquillart, Sabine, INRIA Davis, James, Ohio State University Oliveira, Manuel, Univ. Fed. do Rio Grande do Sul Foresti, GianLuca, University of Udine Georgescu, Bogdan, Siemens Gong, Shaogang, University of London Hamidzadeh, Babak, The Library of Congress Hammoud, Riad, Delphi Corp. Haritaoglu, Ismail, IBM Almaden He, Xiangjian, University of Technology Heyden, Anders, Malmo University Jorge, Joaquim, University of Lisbon Kamath, Chandrika, LLNL Teoh, Eam Khwang, Nanyang Tech. U. Klette, Reinhard, Auckland University Kollias, Stefanos, Nat. Tech. Univ. of Athens Maeder, Anthony, CSIRO ICT Centre Magnenat-Thalmann, Nadia, University of Geneva Maltoni, Davide, University of Bologna Medasani, Swarup, HRL Meenakshisundaram, Gopi, UC-Irvine Nefian, Ara, Intel Nicolescu, Mircea, University of Nevada, Reno Palanque, Philippe, University of Paul Sabatier Paragios, Nikos, Ecole Nat. des Ponts et Chaussees Pavlidis, Ioannis, University of Houston Pollefeys, Marc, University of North Carolina Prabhakar, Salil, DigitalPersona Regazzoni, Carlo, University of Genoa Remagnino, Paolo, Kingston University London Roerdink, Jos, University of Groningen Selinger, Andrea, Equinox Corp. Skourikhine, Alexei, Los Alamos National Lab Sommerer, Christa, ATR Sourin, Alexei, Nanyang Tech. U. Strintzis, Michael, Aristotle University of Thessaloniki Sutherland, Karen, Augsburg College Tan, Tieniu, Chinese Academy of Sciences Tobin, Kenneth, Oak Ridge National Laboratory Toussaint, Godfried, McGill University Trivedi, Mohan, UC-San Diego Trucco, Emanuele, Heriot-Watt University Turk, Matthew, UC-Santa Barbara Twombly, Xander, NASA Ames Research Center Verri, Alessandro, University of Genova Wang, Yunhong, Chinese Academy of Sciences Wong, Kenneth, University of Hong Kong ABOUT THE LOCATION -- Lake Tahoe, Nevada ISVC05 will take place in the beatiful Lake Tahoe which provides easy access from either Reno/Lake Tahoe International Airport (about 45min driving time) or from Sacramento International Airport (about 90min driving time). A shuttle service is available to and from Reno/Lake Tahoe International Airport. Lake Tahoe is often referred to as the perfect year round vacation destination with terrific weather and breathtaking scenery. Split down the middle by the California and Nevada border, Lake Tahoe area boasts of over 300 days of warm sunshine, world-class skiing and snowboarding, casinos and of course, the famous blue Lake Tahoe itself. The close-by metropolitan area of Reno offers endless opportunities for arts and culture, gaming, shopping, bowling, parks, citywide events, festivals, and history museums.