http://perception.inrialpes.fr/3dcine/ This one-day workshop will feature both invited and regular papers describing current research in three-dimensional cinematography and new algorithms in geometry and video processing that can advance the state of the art and address outstanding issues. We invite manuscript submissions on the following topics: * Camera and recording technology for 3D video * Synchronization and calibration of camera arrays * Video-based rendering, view morphing and video interpolation in dynamic scenes * Geometric representations for dynamic 3D scenes - surfels, voxels, mesh, depth images, NURBS surfaces, subdivision surfaces, level sets, etc. * Shape from silhouette and multiple-view stereo * Bayesian modeling and priors for geometry, texture and motion recovery from multiple video cameras * Multi-resolution 3D modeling from video * 4-dimensional modeling of dynamic scenes * Motion tracking and temporal coherence of 3D reconstruction * Distributed and embedded algorithms for real-time geometry and video processing * Multiple-view video compression * Applications of 3D cinematography in games, virtual reality, medecine, television, education, etc. * Projection and display technology for 3D cinema and 3D television Regular papers are due on March 20, 2006. Please check our submission page http://perception.inrialpes.fr/3dcine/?page=submissions for details. The organizers Remi Ronfard and Gabriel Taubin