======================================================================================= CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts DIMEA 2008 10-12 September 2008 Athens Information Technology (AIT), Athens, Greece Conference Web site: http://www.dimea2008.org Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008 Workshop Proposals Deadline: April 15th, 2008 Tutorial Proposals Deadline: April 18th, 2008 ======================================================================================= The advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes. The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA), in cooperation with ACM, is the premier forum for the presentation of societal, business and technological advances and research results in cross-disciplinary areas related with digital interactive media in entertainment, art and creative technologies. This conference is dedicated to build common ground between research, design and development, learning and collaboration in its myriad digital media forms: one of its many objectives is the exploration of 'play & learn', demonstrating new arenas and applications for digital gaming and incorporating leading edge technologies, designs and models in our changing views about what is involved in gaming. DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe). DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives to address and advance the leading edge of new digital and interactive media. Who should attend: ------------------ Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers, Industry Professionals, Media Industry, Video Producers, Directors, Writers, Performers, Photographers, Videographers, Researchers, Students. Anyone who wants to be inspired to adopt advanced ways in industry, society, business, research and teaching, expand their knowledge on a wide variety of topics within the field of digital media, network with cross-disciplinary experts from digital media professionals to academic experts, and evolve with this ever-changing field! DIMEA 2008 is one of the few conferences that combines full technical papers as well as artwork/game/demo submissions, to accomodate, after evaluation and selection, both technical oral sessions as well as artwork/game/demo exhibition sessions. For each one of the two tracks of the conference further information is separately provided below. ========================== Technical Conference Track ========================== The following, non exclusive, topics are called for: * Entertainment, Art and Technology Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums * New Media Emerging Technologies Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI * Code Art Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art * Digital Visual and Auditory Media Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing, Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and Composition, Graphics and Animations, Digital Comics * Moving Media Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies * Culture of New Media Network Culture, Philosophy of New Media, Digital Identity * Interactive Stories Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive Television and Cinema, Game Design and Storytelling Full Paper Submissions ---------------------- Prospective authors are invited to submit full technical papers of not more than 8 pages, including tables, figures and references at the conference online paper submission system. Prospective authors should adhere to the conference full paper submission guidelines. Full Papers should present original research related to the above mentioned scientific areas, not published elsewhere. Please refer to the conference Web site (http://www.dimea2008.org) for detailed submission guidelines. Full papers will be peer-reviewed by at least three reviewers from the International Technical Program Committee in a single-blind process, judging on their relevance, novelty and technical quality. ============================================== Art Work/Game/Demo Exhibition Conference Track ============================================== DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer the opportunity to artists, independent creators, multimedia authors, programmers and theorists to exhibit their digital interactive rich-media works in art and entertainment, and at the same time to create a forum of communication, discussion and collaboration on advances in the already deployed practices. We cordially invite artists, creators, designers, game developers, generally practitioners working with digital interactive media to submit their original contributions to the DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the following five DIMEA 2008 subject art-related areas: * Entertainment, Education, Art and Technology Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums * New Media Emerging Technologies Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI, Semantic Web Technologies, Digital Identity * Code Art Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art, Artificial Entities * Digital Visual and Moving Media Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based Approaches, Real-time 3D * Interactive Media Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive Storytelling Art Work/Game/Demo Submission Guidelines ---------------------------------------- Practitioners in the above areas are invited to submit not more than 1 page short description of their Art Work/Demo/Game at the conference online paper submission system to be considered for demonstration at DIMEA2008. Submitting practitioners should adhere to the conference art work/game/demo submission guidelines, found at the conference Web site at http://www.dimea2008.org. Art Work/Game/Demo submissions will be reviewed by the respective Chairs and their formulated committees. =================== General Information =================== Accepted full papers or artworks/games/demos will be indexed at the ACM Digital Library and included in the Conference Proceedings. At least one author/practitioner is required to attend the conference and present the accepted paper or demonstrate the selected digital artwork/game. Tutorials and Seminars, Special Sessions and Industrial Exhibitions will additionally be organized during DIMEA2008. =============== IMPORTANT DATES =============== Full Paper Submission: May 12, 2008 Art Work/Game/Demo Submission: May 12, 2008 Notification of Acceptance: June 20, 2008 Camera-ready Submission: June 30, 2008 Workshop Proposals Deadline: April 15, 2008 Notification of Acceptance: May 16, 2008 Tutorial Proposals Deadline: April 18, 2008 Notification of Acceptance: May 19, 2008 ============= KEYNOTE TALKS ============= 1. "Looking at you, kid... (interaction in augmented worlds)", by Prof. Nadia Magnenat-Thalmann, MIRALab/C.U.I., Switzerland 2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission (title pending) ==================== ORGANIZING COMMITTEE ==================== Honorary Conference Chair Christos Halkias, AIT, Greece General Conference Chairs Sofia Tsekeridou, AIT, Greece Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore, Singapore Konstantinos Giannakis, InExDe, Greece John Karigiannis, InExDe, Greece Technical Program Chairs Ryohei Nakatsu, National University of Singapore, Singapore Kevin Wong, Murdoch University, Australia Thanassis Tiropanis, University of Southampton, UK Special Sessions Chairs Krzysztof Walczak, Poznan University of Economics, Poland Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece Art & Demos Chairs Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology, Greece Thomas Rist, University of Augsburg, Germany Naoko Tosa, Kyoto University, Japan Publications Chair Aristodemos Pnevmatikakis, AIT, Greece Industrial Exhibitions Chairs David Fuschi, Giunti Interactive Labs, Italy Vassilis Kyriazis, Telmaco S.A., Greece Tutorials Chairs Maria Roussou, makebelieve design & consulting, Greece Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK Logistics Chair Katerina Protonotariou, Athens Information Technology, Greece Publicity/Sponsorships Chair Maro Paleologou, Athens Information Technology, Greece Local Arrangements Committee Thomas Pliakas, Athens Information Technology, Greece Charalampos Doukas, Athens Information Technology, Greece Panagiotis Ritsos, Intracom Telecom, Greece Thanassis Perperis, Athens Information Technology, Greece Katerina Papadopoulou, Athens Information Technology, Greece Vlado Menkovski, Athens Information Technology, Greece Menelaos Bakopoulos, Athens Information Technology, Greece =========================== TECHNICAL PROGRAM COMMITTEE =========================== Antonis Argyros, University of Crete, FORTH, Greece Stephen Barrass, University of Canberra, Australia Philip Branch, Swinburne University of Technology, Australia Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy Andrew Chiou, Central Queensland University, Australia Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil Nuno Correia, New University of Lisbon, Portugal John Dack, Sonic Arts, Middlesex University, UK Abdennour El Rhalibi, Liverpool John Moores University, UK Chek Yang Foo, Temasek Informatics & IT School, Singapore Lance Fung, Murdoch University, Australia Anastasia Georgaki, University of Athens, Greece Yutaka Ishibashi, Nagoya Institute of Technology, Japan Arnav H. Jhala, North Carolina State University, USA Carmen Juan, Technical University of Valencia, Spain Haruhiro Katayose, Kwansei Gakuin University, Japan Dimitrios Kontarinis, Velti SA, Greece Michael Kwok, IBM, Canada Peter Loh Kok Keong, Nanyang Technological University, Singapore Artur Lugmayr, Tampere University of Technology, Finland Moises Manas, Polytechnical University of Valencia, Spain Nipan Maniar, University of Portsmouth, UK Panos Markopoulos, Eindhoven University of Technology, Netherlands Carsten Matysczok, UNITY AG, Germany Ramon Molla Vaya, Technical University of Valencia, Spain Peter Nelson, University of Edinburgh, UK Elina M.I. Ollila, Nokia Research, Finland Samir Otmane, Evry University, France Narcis Pares, Universitat Pompeu Fabra, Spain George Pavlidis, Cultural and Educational Technology Institute, Greece Yusuf Pisan, University of Technology, Australia Lazaros Polymenakos, Athens Information Technology, Greece Cristina Portales, Polytechnic University of Valencia, Spain Shri Rai, Murdoch University, Australia Christian Reimann, Siemens AG, Germany Gemma San Cornelio, Open University of Catalonia, Spain Shigeru Sakurazawa, Future University-Hakodate, Japan Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan Isis Truck, University Paris 8, France Lucia Vera, University of Valencia, Spain Charles Woodward, VTT Technical Research Centre, Finland R. Michael Young, North Carolina State University, USA Sebastian Zander, Swinburne University of Technology, Australia Suiping Zhou, Nanyang Technological University, Singapore