----------------------------------------------- CALL FOR PAPERS ----------------------------------------------- ACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP) Special Issue on 3D Mobile Multimedia ----------------------------------------------- SCOPE ----------------------------------------------- There is no doubt that mobile computing will replace PC-based computing for the average consumer. Already, more than half of the world population use cell phones or other mobile devices, more mobile phones are used to browse the Internet than PCs, and the average person is more likely to use a handheld device than a PC for a variety of applications. Mobile devices, which today have integrated video cameras, 3D hardware accelerators, fast CPUs, large memory, BlueTooth and/or WiFi, as well as the rapid advancement in wireless networking technology such as 3G and 4G networks, have contributed to this trend. At the same time, we are witnessing a move towards the mass consumption of 3D media, with a significant rise in applications such as 3D video, 3D Virtual Environments, and games. Browsers have started incorporating 3D display and processing capabilities as seen by initiatives such as WebGL and O3D, Google Streetview is used widely to explore cities and streets in 3D, Microsoft has developed Photosynth which creates 3D scenes from user-generated images, digital cameras such as Movidius can capture 3D video, and many other examples that show a rise in 3D media usage. Despite the promising nature of 3D media, significant challenges remain to be solved in order to bring them to the next generation computing platforms: mobile devices. Limited battery, limited bandwidth, higher network latency due to the nature of wireless networks, limited processing and display, and heterogeneity of mobile devices are some of the problems that will restrict the usage of 3D media in the mobile platform. Even with 4G networks that provide bandwidths of up to 100 Mbps, one cannot translate the availability of higher bandwidth into continuous consumption of it, because using more bandwidth, even if available, will contribute to more energy consumption and faster battery drainage. Due to these limitations, today’s mobile 3D multimedia applications are of lower resolution, quality, and interactivity compared to their PC counterparts. It is therefore crucial for next generation multimedia systems to be context and content aware and to design and adapt 3D media to specific configurations and variations of mobile devices. In this special issue, we solicit papers that report research results about supporting interactive 3D multimedia in a mobile setting. ----------------------------------------------- TOPICS ----------------------------------------------- Topics of interest include the following and similar topics: 1. supporting 3D audio/video on mobile devices - energy-efficient 3D video coding, streaming, and rendering in the mobile context - 3D mobile video/audio capturing and recording - mobile-GPU based 3D video processing - scalable and adaptive streaming of 3D videos to heterogeneous mobile receivers - concurrent wireless streaming of multiple 3D video streams to mobile devices - maximizing the perceived quality of mobile 3D video - 3D audio and surround sound effect coding, streaming, and playback on mobile devices 2. supporting 3D graphic applications on mobile devices - progressive 3D streaming for mobile receivers - context-aware priority-based 3D streaming for mobile receivers - maximizing the perceived quality of 3D rendering on mobile devices - energy-efficient and mobile-GPU based computing and rendering of 3D graphics 3. supporting 3D games and Virtual Environments on mobile devices - reducing network latency among players in multiplayer mobile gaming - energy-conservative schemes for real-time update transmission among mobile players - game-context based content adaptation for resource-constrained devices 4. Human-3D-Interface Interaction and Quality Issues - improving the 3D experience on mobile displays - 3D Quality of Experience (QoE) in a mobile context - quality assessment methods and indicators for 3D mobile media - Intuitive and efficient interaction techniques with 3D media ----------------------------------------------- IMPORTANT DATES ----------------------------------------------- Submission deadline: January 15 2012 First decision: March 1 2012 Second decision: May 1 2012 Camera-ready: June 1 2012 ----------------------------------------------- GUEST EDITORS ----------------------------------------------- Shervin Shirmohammadi, University of Ottawa, Canada Mohamed Hefeeda, Simon Fraser University, Canada Wei Tsang Ooi, National University of Singapore, Singapore Romulus Grigoras, INP-ENSEEIHT, France, and Devatics.com ----------------------------------------------- Submission: ----------------------------------------------- Please visit the Special Issue’s website for information and instructions: http://www.site.uottawa.ca/~shervin/3dmmsi/