Conference name: 8th International Conference on Computer Graphics Theory and Applications (GRAPP 2013) Venue: Barcelona, Spain Event Date: 21-24 February, 2013 Scope The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat. Conference Areas Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS AREA 1: GEOMETRY AND MODELING Modeling and Algorithms Scene and Object Modeling Modeling of Natural Scenes and Phenomena Image-Based Modeling Solid and Heterogeneous Modeling Geometric Computing Surface Modeling Physics-Based Modeling Sketch-Based Modelling Multi-Resolution Modeling Fundamental Methods and Algorithms Model Validation Texture Models, Analysis, and Synthesis Reflection and Illumination Models Anthropometric Virtual Human Models CAGD/CAD/CAM Systems AREA 2: RENDERING Real-Time Rendering Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like rendering, Drawing Rendering Hardware Point-Based Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering Audio/Sound Rendering AREA 3: ANIMATION AND SIMULATION Animation Algorithms and Techniques Real-time Visual Simulation Special Effects Facial Animation Animation Systems Animation and Simulation of Natural Environments Behavioural Animation Animation from Motion Capture Character Animation Plausible Motion Simulation Animation of Particle Systems Animation Languages Human Figure Animation Motion Control Crowd Simulation Physics-based Animation Image-based Animation Knowledge-based Animation Modeling and Simulation for Education and Training Motion Synthesis Retargeting of Motion Capture Data Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS Augmented, Mixed and Virtual Environments Virtual Tours Hardware Technologies for Augmented, Mixed and Virtual Environments Collaborative Augmented, Mixed and Virtual Environments Distributed Augmented, Mixed and Virtual Reality Collision Detection Real-time Graphics Advanced User Interfaces Mobile Interfaces Graphical Interfaces Virtual Humans and Artificial Life Graphics in Computer Games Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Non-Desktop Interfaces Sketch-based Interfaces Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web e-Learning Applications and Computer Graphics Games for Education and Training Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS Social Agents and Avatars Emotion and Personality Autonomous Actors Artificial Inteligence based Animation Social and Conversational Agents Inter-Agent Communication Social Behavior Gesture Generation Emotional and Social Interaction with Virtual Agents PUBLICATIONS All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support. All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book. The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI. Important Dates Conference Date: 21 - 24 February, 2013 GRAPP Secretariat Address: Av. D. Manuel I, 27A, 2º esq. 2910-595 Setúbal - Portugal Tel.: +351 265 520 184 Fax: +44 203 014 5434 e-mail: grapp.secretariat@insticc.org Web: http://www.grapp.visigrapp.org