9th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'13)

===================================== 9th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'13) San Jose, CA, USA July 15-19, 2013 Co-Located with IEEE International Conference on Multimedia and Expo (ICME 2013) http://www.math.unipd.it/~cpalazzi/NIME13 Theme and Scope The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Seventh IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas: Application for Entertainment * Architectures, Platforms and Protocols for Networked Games * Internetworking, Vertical Roaming and Session * Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...) * Home LANs, Body and Personal Area Networks for Entertainment * Media and Device Adaptation * Music and Movie Distribution * Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond) * Opportunistic Multi-hopping and Opportunistic Networks for Entertainment * QoS and Security Support for Entertainment * Resource and Service Discovery Technologies (P2P, LDAP) * Technologies for Networked In-Home/Car/Flight/Train Entertainment * TV-Centric and Broadcast Networks for Entertainment Technology for Entertainment * Agent-based Entertainment * Augmented, Virtual and Mixed Reality * Artificial Intelligence * Evolutionary Entertainment * Interactive Television and Theatre * Massive Multiplayer Games * Mobile and Wireless Entertainment * Networked Entertainment * Networked Narrative and Digital Interactive Storytelling * Networked Video, Music and Sound Design * Pervasive Entertainment * Personalized and User-Adapted Television * Sport, News and Entertainment * Virtual Technology and Virtual Environments for Entertainment * Wearable Entertainment * Wireless and Mobile Gaming * Testbed and Performance Evaluation Paper Submission We encourage researchers from industry and academia to submit original works. Submitted manuscripts must be formatted in standard IEEE camera-ready format (double-column, 10-pt font) and must be submitted via EDAS as PDF files (formatted for letter (8.5x11-inch) paper). The manuscripts should be no longer than 5 pages. One additional page is permitted if the authors are willing to pay an over-length charge at the time of publication (manuscripts should not exceed 6 pages). Submitted papers cannot have been previously published in or be under consideration for publication in another journal or conference. The workshop Program Committee reserves the right to not review papers that either exceed the length specification or have been submitted or published elsewhere. Submissions must include a title, abstract, keywords, author(s) and affiliation(s) with postal and e-mail address(es). Submission format and instruction, as well as other important information, can be found on the ICME web page (http://www.icme2013.org/authorguide.php). Review and Publication of Manuscripts Submitted papers will be reviewed by the workshop Program Committee and judged on originality, technical correctness, relevance, and quality of presentation. An accepted paper must be presented at the ICME 2013 venue by one of the authors registered at the full registration rate. Each workshop registration covers up to two workshop papers by an author. Accepted and registered papers will be published in proceedings that will be available through IEEE Xplore. Papers that are not presented at the ICME 2013 venue by one of the registered co-authors will not appear in IEEE Xplore. The paper title and author name list/order cannot be changed during the final camera-ready submission. All authors of a paper must be registered in the right order via EDAS at the submission time and cannot be changed after the submission due time at EDAS. The final program will be generated from EDAS automatically. Important Dates * Paper submission due: March 7, 2013 * Author Notification: April 15, 2013 * Camera-ready due: April 30, 2013 * Registration due: April 30, 2013 Organization General Co-Chairs * Prof. Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it ) * Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, a.elrhalibi@ljmu.ac.uk ) Program Chair * Prof. Claudio E. Palazzi (University of Padua, Italy, cpalazzi@math.unipd.it ) Technical Program Committee (Tentative) * Maha Abdallah - Univ. Paris VI, France * Khaled Boussetta - Univ. Paris XIII, France * Armir Bujari – University of Padua, Italy * Matteo Cesana - Politecnico di Milano, Italy * Ling-Jyh Chen - Academia Sinica, Taiwan * Sheng-Wei (Kuan-Ta) Chen – Academia Sinica, Taiwan * Abdennour El Rhalibi - Liverpool John Moores University, UK * Stefano Ferretti - University of Bologna, Italy * Marco Furini - University of Modena and Reggio Emilia, Italy * Ombretta Gaggi - University of Padua, Italy * Mario Gerla - UCLA, USA * Sergei Gorlatch - Univ. of Münster, Germany * Jiungyao Huang - National Taipei University, Taiwan * Shun-Yun Hu - Academia Sinica, Taiwan * Ilias Leontiadis, University of Cambridge, UK * Dario Maggiorini - Univ. of Milano, Italy * Gustavo Marfia - University of Bologna, Italy * Tammara Massey - J. Hopkins University at Washington, USA * Madjid Merabti - Liverpool John Moores University, UK * Graham Morgan - Newcastle University, UK * Claudio Palazzi - University of Padua, Italy * Zhigeng Pan - Zhejiang University, China * Giovanni Pau - UCLA, USA * Edmond Prakash - Manchester Metropolitan University, UK * Marc Price - BBC Research and Development, UK * Matthias Rauterberg - Eindhoven Univ. of Technology, Netherlands * Marco Roccetti - University of Bologna, Italy * Paola Salomoni - University of Bologna, Italy * Massimo Valla - Telecom Italia Lab, Italy * Alexandro Sentinelli - STMicroelectronics, Milan, Italy * Laurence T. Yang - St. Francis Xavier University, Canada * Yun Ruwei, Nanjing Normal University, China * Michele Zorzi - University of Padua, Italy ----------------------------------------------------------------