12th International Conference on Computer Graphics Theory and Applications Call for Papers

Conference name:

12th International Conference on Computer Graphics Theory and Applications 
GRAPP 2017

Venue:

Porto, Portugal

Event Date

27 February – 1 March, 2017

Regular Papers

Paper Submission: September 22, 2016

Authors Notification: November 16, 2016

Camera Ready and Registration: December 5, 2016

Position Papers

Paper Submission: November 3, 2016

Authors Notification: December 12, 2016

Camera Ready and Registration: December 22, 2016

Workshops

Workshop Proposal: October 28, 2016

Special Sessions

Special Session Proposal: November 16, 2016

Tutorials, Demos ans Panels Proposals: December 22, 2016


Scope:

The International Conference on Computer Graphics Theory and
Applications aims at becoming a major point of contact between
researchers, engineers and practitioners in Computer Graphics. The
conference will be structured along five main tracks, covering
different aspects related to Computer Graphics, from Modelling to
Rendering, including Animation, Interactive Environments and Social
Agents In Computer Graphics.

We welcome papers describing original work in any of the areas listed
below. Papers describing advanced prototypes, systems, tools and
techniques as well as general survey papers indicating future
directions are also encouraged. Paper acceptance will be based on
quality, relevance to the conference themes and originality. The
conference program will include both oral and poster presentations.

Special sessions, dedicated to case-studies and commercial
presentations, as well as technical tutorials, dedicated to
technical/scientific topics, are also envisaged. Companies interested
in presenting their products/methodologies or researchers interested
in lecturing a tutorial are invited to contact the conference
secretariat.

GRAPP is part of VISIGRAPP, the 12th International Joint Conference on
Computer Vision, Imaging and Computer Graphics Theory and
Applications.

Registration to GRAPP allows free access to all other VISIGRAPP
conferences.


CONFERENCE AREAS:

Each of these topic areas is expanded below but the sub-topics list is
not exhaustive. Papers may address one or more of the listed
sub-topics, although authors should not feel limited by them. Unlisted
but related sub-topics are also acceptable, provided they fit in one
of the following main topic areas:

1. GEOMETRY AND MODELING

2. RENDERING

3. ANIMATION AND SIMULATION

4. INTERACTIVE ENVIRONMENTS

AREA 1: GEOMETRY AND MODELING

- Procedural and Multiresolution Modeling

- Quad-Dominant Remeshing

- Hexahedral Meshing

- 3D Model Repair and scene reconstruction

- Architectural Geometry

- Processing Frameworks and Data Structures

- Modeling and Algorithms

- Scene and Object Modeling

- Modeling of Natural Scenes and Phenomena

- Image-Based Modeling

- Solid and Heterogeneous Modeling

- Geometric Computing

- Surface Modeling

- Physics-Based Modeling

- Fundamental Methods and Algorithms

- Model Validation

- Texture Models, Analysis, and Synthesis

- CAGD/CAD/CAM Systems

AREA 2: RENDERING

- Real-Time Rendering

- Systems and Software Architectures for Rendering

- Volume Rendering

- Rendering Algorithms

- Image-Based Rendering

- Lighting and Appearance

- Non-Photorealistic Rendering, Painting-like rendering, Drawing

- Rendering Hardware

- Point-Based Rendering

- Shadows, Translucency and Visibility

- High-Performance Computing and Parallel Rendering

- Computational Photography

AREA 3: ANIMATION AND SIMULATION

- Real-time Clothing and virtual fashion

- Scalable Fluid Simulation

- Simulation of Elastic Rods, Shells, and Solids

- Dynamic Simulation of Physical Behaviour

- Animation Algorithms and Techniques

- Real-time Visual Simulation

- Special Effects

- Facial Animation

- Animation Systems

- Animation from Motion Capture

- Real-time character Animation

- Plausible Motion Simulation

- Animation of Particle Systems

- Human Figure Animation

- Crowd Simulation

- Physics-based Animation

- Image-based Animation

- Modeling and Simulation for Education and Training

AREA 4: INTERACTIVE ENVIRONMENTS

- Procedural and interactive artworks

- Augmented, Mixed and Virtual Environments

- Virtual Tours

- Hardware Technologies for Augmented, Mixed and Virtual Environments

- Collaborative Augmented, Mixed and Virtual Environments

- Distributed Augmented, Mixed and Virtual Reality

- Real-time Graphics

- Advanced User Interfaces

- Mobile Interfaces

- Graphical Interfaces

- Virtual Humans and Artificial Life

- Interactive 3D Graphics and Immersive Systems for Servers, Desktop
and Thin Clients

- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs
and UMPCs

- Sketch-based Interfaces

- Virtual Reality Tools and Languages

- Integration and Interoperation Between 3D Documents and
Web/Multimedia Technologies, Including the Semantic Web

- e-Learning Applications and Computer Graphics

- Games for Education and Training

- Human Performance and Usability of Virtual Environments


VISIGRAPP KEYNOTE SPEAKERS

VISIGRAPP 2017 will have several invited keynote speakers, who are
internationally recognized experts in their areas. Their names are not
yet confirmed.

VISIGRAPP CONFERENCE CHAIR

Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal

PROGRAM CO-CHAIRS

Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de
Lisboa, Portugal

Dominique Bechmann, CNRS-Université de Strasbourg, France

PROGRAM COMMITTEE

http://www.grapp.visigrapp.org/ProgramCommittee.aspx


GRAPP Secretariat

Address: Av. D. Manuel I, 27A, 2º esq.

2910-595 Setúbal - Portugal

Tel: +351 265 520 184

Fax: +351 265 520 186

e-mail: grapp.secretariat@insticc.org

Web: http://www.grapp.visigrapp.org//a>