6th International Conference and Expo on Computer Graphics & Animation Call for Papers

6th International Conference and Expo on Computer Graphics & Animation
Toronto, Canada
Park Inn By Radisson Toronto Airport West, 
175 Derry Road East
Mississauga, Ontario
L5T 2Z7, Canada

Due Date: August 10, 2019

Meeting Date: September 25-26, 2019
Theme:  Global innovation and research techniques 
  in Computer Graphics, Animation, Game Design & VR

Computer Graphics & Animation 2019 in Toronto, Canada will be the 6th
International Conference covering the history, technologies, and
trends of computer graphics and games catered to industry
professionals and academic communities worldwide. We are assembling a
distinguished editorial board and we invite you to join us. Please
check out our call for papers in 17 tracks and 388 sessions
encompassing the vast field of computer graphics and applications in
games and movies.

During the last decades, computer graphics has become a widespread and
sophisticated branch of computer science due to constant &
high-quality research. In this conference, we will discuss up-to-date
and research works which advance the state-of-the-art of the field of
computer graphics. The topics are selected to be of scientific
importance and at the same time to be comprehensible and
understandable with basic knowledge of computer science and computer
graphics and its application.

This conference consist of Oral presentations, Poster Presentations,
Workshops/Symposiums, Young Researcher Forums, Exhibition to discuss
the current trends, challenges, regulatory matters and future
opportunities of Computer Graphics, Animation, VR, Computer vision and
interactive techniques.

Selected paper/manuscript will be published on "Springer -
Encyclopedia of Computer Graphics & Games (ECGG)"

Opportunity to get sponsorship's for their research career by The
Institute for Education, Research, and Scholarships (IFERS)

Submit your paper (between 650 and 5000 words):

Papers may address one or more of the listed sub-topics, although
authors should not feel limited by them. Unlisted but related
sub-topics are also acceptable, provided they fit in one of the
following main topic areas:
Computer Graphics
Computer Animation
Animation Industry
GPU Technology
Game Design & Development
Gamification and Social Game Mechanics
Artificial Intelligence in Computer Graphics 
Computer Graphics Applications
Computer Vision & Pattern Recognition
Virtual, Augmented and Mixed Reality
Imaging and Image Processing
Visualization & 3D Printing
Human-Computer Interaction
3D Web Technology

For more information, please visit our conference website and agenda.