European Conference on Visual Media Production (CVMP 2020) Call for Papers

The 17th ACM SIGGRAPH European Conference on Visual Media Production (CVMP 2020)
1011 December 2020
Virtual conference

Call for Submissions

For over a decade, CVMP has built a reputation as the prime venue for
researchers to meet with practitioners in the Creative Industries:
film, broadcast and games. The Conference brings together expertise in
video processing, computer vision, computer graphics, animation and
physical simulation, sponsored by ACM SIGGRAPH. It provides a forum
for the presentation of the latest research and application advances,
combined with keynote and invited talks on state-of-the-art industry
practice. CVMP regularly attracts around 140 attendees approximately
50:50 from academia and the creative industries.

Virtual CVMP 2020: 10-11 December 2020

In light of the unknowns associated with the current COVID-19
situation, CVMP will be fully virtual this year! The event will take
place on 1011 December 2020. Proceedings of the Full Papers will
appear in the ACM Digital Library, as usual. Please keep checking the
CVMP website for updates.

We encourage participation from a diverse range of backgrounds
including scientists, engineers, artists and producers to contribute
inspiring papers, presentations, posters and technical abstracts. We
invite submissions to the conference on any topic that demonstrates an
impact on visual media production, animation, and interactive content
creation and experiences. This year there is an additional focus on
virtual production techniques and the impact they have across the
Creative Industries. We hope contributions will convey innovative
ideas, technical details and insight or experience into theory and/or

Full Papers:

We invite submissions of regular, technical papers presenting novel
research or applications related to any aspect of media production,
including computer vision, graphics and machine learning research with
application in this area. We particularly encourage the submission of
early-stage doctoral work. Submitted papers can be any length up to 10
pages and will be subject to double-blind peer review. Accepted papers
will be presented in either oral or poster form, and will appear in
the ACM Digital Library. Browse past CVMP papers in the ACM Digital
Library here:

Short Papers and Technical Abstracts:

Submissions are invited in the form of a one-page extended abstract,
describing innovative industry practice or academic
research. Submissions can also describe work in progress and do not
prevent submission of the work elsewhere. Accepted submissions will be
presented in poster form at the conference, and will not appear in the
ACM Digital Library.


The demos programme promotes applied research and applications to
facilitate collaborations between industrial and academic members of
the media production community. Demos do not have to be related to
full or short papers accepted at CVMP but should have the form of live
demonstrations of media production methods and/or their
applications. A one-page paper should be submitted describing the
content of the demonstration and an overview of the approach.

Industry Talks:

We invite submissions for industry talks showcasing innovative ideas
and practice. These should be submitted in the form of a one-page
extended abstract describing the proposed talk. Talks will take a
similar form to submissions for talks at SIGGRAPH and FMX, and can be
talks that have already been presented at other venues.

Submission Dates:
Full Papers deadline: 17 July 2020
Industry Talks deadline: 18 September 2020
Short Papers deadline: 18 September 2020
Demos deadline: 18 September 2020
All deadlines are 23:59 GMT.

Papers, Demos and Talks are invited in all areas of visual media
production related to film, games, and broadcast, including but not
limited to:

- 3D video capture and 3D-TV
- Augmented/Mixed/Virtual reality (AR/MR/VR)
- Character animation
- Computational photography
- Computer vision
- Computer graphics
- High-dynamic-range (HDR) imaging
- Image and video synthesis
- Image enhancement and restoration
- Image/model/asset editing
- Interactive media and games
- Level of detail (LOD)
- Machine learning
- Motion estimation
- Multiple camera systems
- Omni-directional video
- Post-production using stereo, 3D and motion
- Pre-visualization
- Real-time imaging systems
- Real-time rendering
- Relighting images and video
- Scene modelling
- Segmentation and matting
- Video and camera tracking
- Video-based animation
- Video-based human motion capture
- Visual asset management
- Visual effects (VFX)
- Virtual production

Submission Instructions: