IEEE International Symposium on Mixed and Augmented Reality Call for Papers

IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY

Recife/Porto de Galinhas, Brazil
November 09 to 13, 2020
http://www.ismar20.org
 

ISMAR 2020, the premier conference for Augmented Reality (AR) and
Mixed Reality (MR) will be held on November 09 to 13 in Recife/Porto
de Galinhas, Brazil.

ISMAR is responding to the recent explosion of commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing
the expansion of its scope over the past several years. ISMAR 2020
will cover the full range of technologies encompassed by the MR
continuum, from interfaces in the real world to fully immersive
experiences. This range goes far beyond the traditional definition of
AR, which focused on precise 3D tracking, visual display, and
real-time performance.

We specifically invite contributions from areas such as Computer
Graphics, Human-Computer Interaction, Psychology, Computer Vision,
Optics, and in particular VR, and how these areas contribute to
advancing AR / MR / XR / VR technology.

IMPORTANT DEADLINES

Abstract deadline: 11/05/2020
Paper submission: 18/05/202

Notification: 15th of July

Camera-Ready: 17th of August


SUBMISSION DETAILS
There is only one paper submission category, from 4 to 10 pages
(excluding references). Papers ready for journal publication will be
directly published in a special issue of IEEE Transactions on
Visualization and Computer Graphics (TVCG). Other accepted papers will
be published in the ISMAR proceedings. Paper quality versus length
will be assessed according to a contribution-per-page judgment.

- All accepted papers will be orally presented at the ISMAR conference.
- All accepted papers will have the opportunity to be presented as a demo.
- All accepted papers will have the opportunity to be presented as a poster.
- All accepted papers will be archived in the IEEE Xplore digital library.

Note: All submissions are made via the PCS system. Please see the
submission and review guidelines for additional details.

We understand that a lot or researchers are currently facing major
challenges with regards to in-person user evaluation. Thus we
encourage authors to consider alternative ways for validation instead
of canceling a submission. We will also point this out in the
reviewing guidelines and highlight that a user study is not the only
way to validate results.

**********************************************************************

TOPICS OF INTEREST
All topics relevant to AR, VR and MR are of interest. Note that VR
papers are also welcome regardless of their relevance to AR/MR. For
brevity AR/MR/VR are subsumed under XR Topics of interest include, but
are not limited to:

- AI for XR
- Camera and Projector-Camera Calibration
- Collaborative XR interfaces
- Computer Vision for XR
- Content creation / authoring and content management for XR
- Conversational and Speech Interfaces for XR
- Display technologies (e.g., eyewear, smart watches, projectors)
- Ethical issues
- Ergonomics and human factors
- Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics for XR
- Human augmentations
- Human-Computer Interaction for XR
- Immersive Visual Analytics
- Localization, spatial registration and tracking for XR
- Locomotion and navigation techniques
- Machine Learning for XR
- Mediated and Diminished Reality
- Multimodal input and output for XR
- Omnidirectional, 360, immersive Videos for XR
- Perception in XR
- Presence, body ownership, and agency
- Real-time performance issues
- Rendering techniques for XR
- Sensor fusion
- Spatial audio for XR, auditory perception and psychoacoustics
- Spatial AR, Projection mapping, Projector-camera systems
- System architectures for XR, distributed and online systems
- Touch, tangible and gesture interfaces
- Technology acceptance and social implications of XR
- Teleoperation and telepresence
- User experience, Usability studies and human-subjects experiments for XR
- Video processing and streaming for XR
- VR simulations of AR/MR/XR
- Visual effects / video processing
- Virtual Humans and Avatars
- Visualization techniques for XR
- XR applications from domains such as:
- Architecture
- Art, cultural heritage, education and training
- Automotive and aerospace
- Entertainment, sports broadcast
- Health, wellbeing, and medical applications
- Industrial, military, emergency response
- Therapy and rehabilitation
- Further domains not listed above


ISMAR 2020 Science & Technology Chairs
scitech_chairs@ismar20.org