Modeling and Animating Realistic Crowds and Humans (MARCH) Call for Papers

 IEEE AIVR 2021 Workshop on 
Modeling and Animating Realistic Crowds and Humans (MARCH)

Location and date

The workshop IEEE-MARCH will take place during the 4th IEEE
International Conference on Artificial Intelligence and Virtual
Reality (IEEE AIVR) that will be held on November 15-17, 2021 in
Taichung, Taiwan. Due to the COVID-19 situation, the conference will
be either online or hybrid, and the workshop will most likely be fully

IEEE-MARCH is a half-day workshop. 
For more information, please visit the workshop's website:


Digital humans are key aspects of the rapidly evolving areas of
virtual reality, augmented reality, virtual production, and
gaming. They are becoming more and more commonly used for
entertainment, education, health, security, and many other
purposes. Modeling and animating digital humans are still challenging
tasks that may lead to uncanny results if not properly
achieved. Creating crowds and groups of digital humans adds another
layer of complexity.

The objective of this Workshop on Modeling and Animating Realistic
Crowds and Humans (MARCH) is to present the state of the art and new
research perspectives on three key challenges: modeling digital
humans, animating them, and creating groups/crowds of autonomous
characters. The workshop aims to establish a new platform for the
development of virtual-human technology at the intersection of
Artificial intelligence (AI) and Virtual reality (VR). We expect that
the workshop will provide an opportunity for researchers to develop
new techniques, and will lead to new collaboration among the

Invited Speakers

    Jehee Lee (Seoul National University, Republic of Korea)
    Nuria Pelechano (Universitat Politecnica de Catalunya, Spain)


This workshop invites researchers to submit original, high-quality
research papers related to modeling and animation of humans and/or
crowds. Relevant topics include, but are not limited to:

    Modeling and animation of humanoid characters
    Expressive character animation (e.g. face, gaze, gestures, ...)
    ML and deep learning algorithms for character animation
    Avatars in VR/AR
    Social interaction and groups of virtual humans
    Navigation for autonomous characters
    Crowd simulation

Important Dates

    Submission deadline: September 3, 2021
    Notifications: September 17, 2021
    Camera-ready deadline: October 1, 2021
    Workshop: November 15-17, 2021 (concrete date TBD)


    Zerrin Yumak (Utrecht University, Netherlands)
    Wouter van Toll (INRIA, France)
    Funda Durupinar (University of Massachusetts Boston, USA)
    Tomer Weiss (New Jersey Institute of Technology, USA)