Call for Papers
Call for Submissions to CVMP 2021!
For almost two decades, CVMP has built a reputation as the prime venue
for researchers to meet with practitioners in the Creative Industries:
film, broadcast and games. The Conference brings together expertise in
video processing, computer vision, computer graphics, animation and
physical simulation. It provides a forum for the presentation of the
latest research and application advances, combined with keynote and
invited talks on state-of-the-art industry practice. CVMP regularly
attracts around 140 attendees approximately 50:50 from academia and
the creative industries.
CVMP 2021: 6-7 December 2021
CVMP is planned to take place physically at the British Film Institute
in London on December 6-7 2021. However, due to unknowns associated
with COVID-19 it may be necessary to move to a virtual format if the
circumstances change. Please check our website
https://cvmp-conference.org/ and follow @CVMP on twitter for the
latest updates. Proceedings of the Full Papers will appear in the ACM
Digital Library, as usual.
We encourage participation from a diverse range of backgrounds,
including scientists, engineers, artists, and producers, to contribute
inspiring papers, presentations, posters, and technical abstracts. We
invite submissions to the conference on any topic that demonstrates an
impact on visual media production, animation, and interactive content
creation and experiences. This year there is an additional focus on
digital and virtual humans and the impact they have across the
Creative Industries. We hope contributions will convey innovative
ideas, technical details, and insight or experience into theory and/or
practice.
Full Papers: We invite submissions of regular, technical papers
presenting novel research or applications related to any aspect of
media production, including computer vision, graphics and machine
learning research with application in this area. We particularly
encourage the submission of early-stage doctoral work. Submitted
papers can be any length up to 10 pages and will be subject to
double-blind peer review. Accepted papers will be presented in either
oral or poster form, and will appear in the ACM Digital
Library. Browse past CVMP papers in the ACM Digital Library.
Short Papers and Technical Abstracts: Submissions are invited in the
form of a one-page extended abstract, describing innovative industry
practice or academic research. Submissions can also describe work in
progress and do not prevent submission of the work elsewhere. Accepted
submissions will be presented in poster form at the conference, and
will not appear in the ACM Digital Library.
Demos: The demos programme promotes applied research and applications
to facilitate collaborations between industrial and academic members
of the media production community. Demos do not have to be related to
full or short papers accepted at CVMP but should have the form of live
demonstrations of media production methods and/or their
applications. A one-page paper should be submitted describing the
content of the demonstration and an overview of the approach.
Industry Talks: We invite submissions for industry talks showcasing
innovative ideas and practice. These should be submitted in the form
of a one-page extended abstract describing the proposed talk. Talks
will take a similar form to submissions for talks at SIGGRAPH and FMX,
and can be talks that have already been presented at other venues.
Submission Dates:
Full Papers deadline: 16 July 2021
Industry Talks deadline: 17 September 2021
Short Papers deadline: 17 September 2021
Demos deadline: 17 September 2021
Papers, Demos and Talks are invited in all areas of visual media
production related to film, games and broadcast, including but not
limited to:
3D video capture and 3D-TV
Augmented/Mixed/Virtual reality (AR/MR/VR)
Character animation
Computational photography
Computer vision
Computer graphics
Digital and Virtual Humans
High-dynamic-range (HDR) imaging
Image and video synthesis
Image enhancement and restoration
Image/model/asset editing
Interactive media and games
Level of detail (LOD)
Machine learning
Motion estimation
Multiple camera systems
Omni-directional video
Post-production using stereo, 3D and motion
Pre-visualization
Real-time imaging systems
Real-time rendering
Relighting images and video
Scene modelling
Segmentation and matting
Video and camera tracking
Video-based animation
Video-based human motion capture
Visual asset management
Visual effects (VFX)
Virtual production
For information on how to submit papers, please refer to the
Submission Instructions available on the CVMP website.