IEEE International Symposium on Mixed and Augmented Reality Call for Papers

Bari, Italy
October 4 to 8, 2021

?      May 24th, 2021: Conference Papers abstracts due (REQUIRED)
?      May 28th, 2021: Conference Papers submissions due
?      July 23rd, 2021: Conference Papers notifications
?      August 12th, 2021: Camera-ready papers due

ISMAR 2021, the premier conference for Augmented Reality (AR) and
Mixed Reality (MR), will be held on October 4-8, 2021 in Bari,
Italy. Note that ISMAR has three different calls for papers this year:
journal papers, conference papers and posters. A prior call for
submission to the TVCG journal track was published on January 26, 2021
(for more details, see the ISMAR website --

This call is for submissions to the ISMAR conference paper track.

ISMAR is responding to the increasing commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing
the expansion of its scope over the past several years. ISMAR 2021
will cover the full range of technologies encompassed by the MR
continuum, from interfaces in the real world to fully immersive

ISMAR invites research contributions that advance AR/VR/MR
technologies, collectively referred to as eXtended Reality (XR)
technologies, and are relevant to the community.

Each research paper should report a validated contribution covering
one or more of four styles of papers as follows:

	* Methodological papers should describe advances in theories
	and methods of XR.

	* Technology papers should describe advancements in algorithms
	or devices critical to XR.

	* System papers should indicate how the developers integrated
	existing methods, algorithms, and technologies to produce an
	effective system, and convey any lessons learned in the

	* Application papers provide an important insight to the
	community by explaining how the authors built upon existing
	ideas and applied them to solve a relevant problem in a novel

We welcome papers that provide contributions in more than one of these
areas. Authors need to select a primary designation during the
submission process. Each paper should include an evaluation of its
contributions appropriate to its type and the current COVID-19
situation (e.g., user study, case study, expert user feedback, system
comparisons, technical benchmarking). We understand that many
researchers are currently facing major challenges with regard to
in-person user evaluation. Thus we encourage authors to find
alternative ways to validate their contribution, such as employing
expert reviews, online studies, or qualitative studies.

We welcome paper submissions from 4-8 pages excluding
references. Paper quality versus length will be assessed according to
a contribution-per-page judgment. All submissions will be accepted or
rejected as conference papers or poster papers (see 1).

* All accepted papers will be orally presented at the ISMAR conference. 
* All accepted papers will have the opportunity to be presented as a demo/poster
* All accepted papers will be archived in the IEEE Xplore digital library.

(1) Note that the poster submission track will run in parallel to the
conference paper submission track and there will not be a poster
submission deadline after the conference paper notifications. The
conference paper track cooperates with the poster track and may accept
submissions based on the merit of their contribution as posters; see
details in the Author's Guidelines

Detailed submission and review guidelines are available on the
conference website and the Guidelines section on

Note that a paper abstract must be uploaded prior to the actual paper
submission deadline (see submission deadlines). All paper submissions
must be in English.

All topics relevant to and advancing AR, VR, and MR are of
interest. VR papers are welcome regardless of their relevance to
AR/MR. Topics of interest include, but are not limited to:

	* Camera and projector-camera calibration
	* Collaborative XR interfaces
	* Computer vision
	* Content creation / authoring and content management.
	* Conversational and speech interfaces.
	* Display technologies (e.g., eyewear, smart watches, projectors)
	* Ethics & social implications
	* Ergonomics and human factors
	* Haptics
	* Human-computer interaction
	* Immersive visual analytics and visualization techniques
	* Localization, spatial registration and tracking
	* Locomotion and navigation techniques
	* Machine learning / artificial intelligence 
	* Mediated and diminished reality
	* Multimodal input and output
	* Multi-user systems, distributed and networked systems.
	* Omnidirectional, immersive videos
	* Perception
	* Presence, body ownership, and agency
	* Rendering techniques 
	* Sensor fusion
	* Spatial audio, auditory perception and psychoacoustics
	* Spatial AR, projection mapping, projector-camera systems
	* System & hardware architectures, real-time aspects. 
	* Touch, tangible and gesture interfaces
	* Social implications
	* Technology acceptance
	* Teleoperation and telepresence
	* Toolkits and software architectures
	* User experience, usability studies and human-subjects experiments
	* Underwater & space XR technologies 
	* 3D User interaction techniques 
	* Video processing and streaming
	* VR simulations of AR/MR/XR
	* Visual effects / video processing
	* Virtual humans and avatars
	* XR applications from domains such as
		* Architecture
		* Art, cultural heritage, education and training
		* Automotive, aerospace, and other engineering domains
		* Entertainment, sports broadcast
		* Health, accessibility, wellbeing, and medical applications
		* Diversity and inclusion
		* Industrial, military, emergency response
		* Therapy and rehabilitation
		* Underwater & space science
		* XR for COVID
		* Further domains not listed above

We also encourage authors to submit emerging applications,
technologies, and methodology papers addressing topics not listed

ISMAR 2021 Science & Technology Conference Papers Chairs