Computer Graphics International CGI 2022, Call for Papers

CALL FOR PAPERS
 

Computer Graphics International CGI 2022, 
Geneva, Switzerland, 12-16 September, 2022 (VIRTUAL)

Computer Graphics International (CGI) 2022 will be ONLINE from 12-16
September, 2022. CGI is one of the oldest annual international
conferences on Computer Graphics in the world. Researchers are invited
to share their experiences and novel achievements in various fields of
Computer Graphics. Former CGI conferences have been held in Yokohama
in Japan, Heraklion in Greece, Strasbourg in France, Sydney in
Australia, Bintan in Indonesia and Calgary in Canada, and last year,
CGI 2021 was virtual.

This year, CGI2022 is organized by MIRALab, University of Geneva,
Switzerland and supported by the Computer Graphics Society (CGS). The
Visual Computer is the official journal of the Computer Graphics
Society.

THE CONFERENCE CGI2022 WILL BE VIRTUAL DUE TO THE CONTINUATION OF THE
PANDEMIC WORLDWIDE

 
IMPORTANT DATES

Conference, Tutorials and Workshops September 12-16, 2022
 

Web site:  http://www.cgs-network.org/cgi22/

Contact: cgi2022@miralab.ch

 

Visual Computer papers submission

Submission deadline: March 10, 2022, midnight CET

Preliminary notification: April 15, 2022

Deadline to Receive Revised Papers From Authors: May 20, 2022

Final Notification of Revised Papers: July 5, 2022

CGI proceedings submission

Submission deadline: June 5, 2022

Paper notification July 5, 2022

Camera-ready July 24, 2022

CALL FOR VISUAL COMPUTER JOURNAL PAPERS (FIRST CALL)

The scientific program of the conference will include accepted papers
from the first call for papers and these accepted papers will be
published in the Visual Computer Journal (impact factor 2.52) by
Springer-Verlag.

The accepted papers from the second call for papers will be included
in the CGI conference proceedings published by LNCS, Springer.

Note that for both call for papers, the review process is double
blind, which requires the paper and all supplemental materials to be
anonymous. Ensure that self-referencing is anonymous (refer to your
full name rather than "I" or "we"). Avoid providing
information that may identify the authors in the acknowledgements
(e.g. co-workers and grant IDs) and in the supplemental material
(e.g. titles in the movies, or attached papers). Avoid providing links
to websites that identify the authors. Violation of any of these
guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in
topics related to:

    Rendering Techniques
    Geometric Computing
    Virtual and Augmented Reality
    Shape and Surface Modeling
    Physically Based Modeling
    Computer Vision for Computer Graphics
    Scientific Visualization
    Data Compression for Graphics
    Medical Imaging
    Computation Geometry
    Image Based Rendering
    Computational Photography
    Computer Animation
    Visual Analytics
    Shape Analysis and Image Retrieval

    Volume Rendering
    Solid Modelling
    Geometric Modelling
    Computational Fabrication
    Image Processing
    3D Reconstruction
    Global Illumination
    Graphical Human-Computer Interaction
    Human Modelling
    Image Analysis
    Saliency Methods
    Shape Matching
    Sketch-based Modelling
    Robotics and Vision
    Stylized Rendering
    Textures
    Pattern Recognition
    Machine Learning for Graphics

 

General Chair

Nadia Magnenat Thalmann, University of Geneva, Switzerland

Program Chairs

First track, papers submitted to CGI to be selected for Visual Computer

Daniel Thalmann, EPFL, Switzerland

George Papagiannakis, University of Crete, Greece

Second track, papers submitted to CGI to be selected for LNCS book

Jinman Kim, University of Sydney, Australia
Bin Sheng, Jia Tong University, China

Publication LNCS Chair

Marina Gavrilova, University of Calgary, Canada