Call for Papers
Working on 3D/4D geometry generation or reconstruction for scientific data?
Consider submitting your paper to the
2nd Workshop on 3D Geometry Generation for Scientific Computing at CVPR 2026!
Submission details: https://3d4sworkshop.github.io/cfp.html
OpenReview submission portal: https://openreview.net/group?id=thecvf.com/CVPR/2026/Workshop/3D4S
Tentative important dates (AoE time):
Abstract Submission Deadline: March 10, 2026
Paper Submission Deadline: March 12, 2026
Review Bidding Period: March 12 - March 14, 2026
Review Deadline: March 31, 2026
Acceptance/Rejection Notification Date: April 2, 2026
Camera-Ready Submission: April 11, 2026
Workshop Date: June 3 or 4, 2026
Topics: include but are not limited to:
Multi-scale Patterns: How can 3D/4D models effectively capture
both fine-grained and large-scale details in complex scientific
datasets, such as fluid and smoke?
Large-scale Scenes: What techniques can improve the scalability of
3D/4D reconstructions for large environments like cities, forests,
or glaciers, without sacrificing accuracy or computational
feasibility?
Heterogeneous Views: How can we effectively integrate data from
multiple sources (e.g., satellite, LiDAR, drone, mobile devices)
to produce accurate and seamless 3D models while minimizing noise
and alignment issues?
Dynamic and Time-varying Views: What methods can improve temporal
coherence in 4D reconstructions of dynamic scenes, such as
fast-moving natural systems or urban traffic, while avoiding
artifacts?
Complex and Unstructured Geometries: How can 3D/4D models better
handle irregular, unstructured geometries found in natural
environments like mountains or coral reefs, particularly in the
presence of sharp features?
Occlusions and Missing Observations: What techniques can be
developed to fill gaps in occluded or incomplete data in
real-world scenarios, ensuring accurate reconstructions despite
missing perspectives or environmental obstacles?
Computational Complexity: How can we reduce the computational cost
of high-quality 3D/4D reconstructions, especially for real-time or
large-scale applications that require high-resolution output?
Generalization and Scene Adaptability: What approaches can help
3D/4D models generalize to new environments without retraining,
enabling wider applicability across different scientific domains?
Real-time Rendering for Dynamic Scenes: How can we achieve
real-time rendering for dynamic 4D scenes in complex environments,
such as simulating natural disasters or fast-moving ecosystems?
Lighting and Viewpoint Variations: What novel algorithms can
improve the robustness of 3D reconstructions in variable lighting
or challenging viewpoints (e.g., low-light conditions or extreme
weather)?
For other information about our workshop, please visit:
https://3d4sworkshop.github.io/index.html
If you have any questions about paper submission and the workshop,
please send email to: 3d4sworkshop@gmail.com
We look forward to your contributions!
Sincerely,
Wuyang
--
Wuyang Chen, Ph.D.
Assistant Professor of Computing Science
Simon Fraser University, Burnaby, BC, Canada
Pronouns: he/him/his
hhttps://delta-lab-ai.github.io/
https://delta-lab-ai.github.io/
https://www.sfu.ca/fas/computing/people/faculty/faculty-members/wuyang-chen.html